Introducing Flexion

Flexion takes the best in games and distributes them more widely. With Flexion developers extend their reach with no upfront costs and little effort. There is almost no risk and there’s little investment so the return is excellent. Flexion offers a service to extend the reach of a game, providing both technical input and marketing to drive increased revenue and wider audiences.

User acquisition is a major part of Flexion’s service. As regulatory oversight and platform initiatives on user privacy become more onerous, it is increasingly difficult for developers to guarantee a return from marketing spend. Flexion has invested in influencer marketing and multiple platform relations, offering a next generation approach to building game audiences.

Operating as a bridge between developers, platforms, audiences and influencers, Flexion enhances game experience for users and revenue performance for the others. Everyone wins.

The games market

Although significant change is predicted in the games industry, it remains a huge market and continues to grow. Demand for Flexion’s services is likely to continue to boom.

  • Revenue in the mobile games market is projected to reach US$286.50 billion in 2023.
  • Revenue is expected to show an annual growth rate (CAGR 2023-2027) of 7.08%, resulting in a projected market volume of US$376.70 billion by 2027.
  • The number of users is expected to reach 2.32 billion by 2027.
  • User penetration will be 25.1% in 2023 and is expected to rise to 29.2% by 2027.
  • China will be the largest source of revenue, predicted at US$82 billion in 2023.
  • The average revenue per user (ARPU) in the mobile games market is projected at US$148.80 in 2023.

Source: Statista

Our management team 

Jens Lauritzson

Chief Executive Officer

Jens Lauritzson

A pioneer and entrepreneur in gaming who leads Flexion, day to day. Jens has a great deal of experience, having previously worked for games companies and content aggregators.

Find Jens on Linkedin

Per Lauritzson

Chief Operating Officer

Per Lauritzson

Per has more than 15 years of hands-on experience as a problem solver in the web and mobile start up space. He has built Flexion's organisation from the beginning, setting up and recruiting for offices in London and Budapest.

Find Per on Linkedin

Adrian Kotowski

Founder of Audiencly, General Manager Influencer Marketing

Adrian Kotowski

Founder of the Düsseldorf-based influencer marketing agency acquired by Flexion in 2022, Adrian is in the vanguard of new user acquisition models for game developers and platforms.

Find Adrian on Linkedin

Victor Horbach

Chief Revenue Officer, General Manager Distribution

Victor Horbach

With more than 10 years’ experience in the games industry, Victor spearheads new business opportunities and is building teams to accelerate Flexion’s growth. He previously managed teams at Spil Games and Hachette Filipacchi.

Find Victor on Linkedin

Media requests

We’re always happy to help press and bloggers with quotes, comments, news and contributed articles.

Our experts can help with stories on:

  • The game business
  • The technology behind games
  • Alternative and direct markets for games
  • Building audiences and revenue for game developers
  • Using influencers to promote games
  • Working with game platforms and app stores

Get in touch with
Scott Johnston

Media requests

We’re always happy to help press and bloggers with quotes, comments, news and contributed articles.

Our experts can help with stories on:

  • The game business
  • The technology behind games
  • Alternative and direct markets for games
  • Building audiences and revenue for game developers
  • Using influencers to promote games
  • Working with game platforms and app stores

Get in touch with
Scott Johnston

What developers say

“Flexion stood out due to their proven track record expanding developer’s markets – and helping their games fly- with minimal investment.”

Matteus Caprecci, CMO, Wildlife Studios.

“Flexion impressed us with how easy they make it to publish in alternative markets, allowing us to concentrate our resources on developing the game.”

Boris Burangulov, War Robots Producer, MY.GAMES

“Flexion is a proven partner that will help introduce our award-winning titles to new audiences in the alternative stores.”

Curtis Barnes, Senior Director of Publishing Operations, Jam City

“We’re excited to partner with Flexion to make Candy Crush Solitaire available to more players. This collaboration reflects our ongoing commitment to delivering high-quality experiences that are accessible to everyone, no matter where they choose to play.”

Benjamin Pommeraud, General Manager of Strategic Initiatives, King

“The alternative stores give us significant advantages in activation and average revenue.”

Dicky Wang, Marketing Director at ONEMT

“It always feels like they have our backs. That makes sure we maximise revenue while adding new audiences.”

FunPlus Spokesperson

“Flexion’s know-how about how these markets work helped us breathe new life into Gods and Glory.”

Puiu Fatulescu, Executive Producer at DECA

“The alternative app stores add to the game’s success, helping us reach a wider audience on other devices.”

Kevin Lee, Marketing Director at Top Games