Introducing Flexion

Flexion takes the best in games and distributes them more widely. With Flexion, developers extend their reach with no upfront costs and little effort. There is almost no risk and there’s little investment so the return is excellent. Flexion offers a service to extend the reach of a game, providing both technical input and marketing to drive increased revenue and wider audiences.

User acquisition is a major part of Flexion’s service. As regulatory oversight and platform initiatives on user privacy become more onerous, it is increasingly difficult for developers to guarantee a return from marketing spend. Flexion has invested in influencer marketing and multiple platform relations, offering a next generation approach to building game audiences.

Operating as a bridge between developers, platforms, audiences and influencers, Flexion enhances game experience for users and revenue performance for the others. Everyone wins.

Flexion fast facts

Founded:

2007

HQ:

London

Offices:

Budapest, Düsseldorf, Hamburg, London

Listed:

Nasdaq First North, Stockholm

Company type:

UK public limited company (PLC)

Influencers:

Game influencer marketing agency Audiencly was acquired in 2022

Vision

To become the world leader in marketing services for games in a growing and open market

Mission statement

To expand, innovate and provide marketing services and technology to the top games companies in the world

The games market

Although significant change is predicted in the games industry, it remains a huge market and continues to grow. Demand for Flexion’s services is likely to continue to boom.

  • Revenue in the mobile games market is projected to reach US$98.74 billion in 2024.
  • Revenue is expected to show a compound annual growth rate (CAGR 2024-2027) of 6.39%, resulting in a projected market volume of US$118.90 billion by 2027.
  • The number of users is expected to reach 1.9 billion by 2027.
  • User penetration will be 22.1% in 2024 and is expected to rise to 23.3% by 2027.
  • China will be the largest source of revenue, predicted at US$34 million in 2024.
  • The average revenue per user (ARPU) in the mobile games market is projected to be US$57.64 in 2024.

Source: Statista

Our management team 

Jens

Lauritzson

Chief Executive Officer

A pioneer and entrepreneur in gaming who leads Flexion, day to day. Jens has a great deal of experience, having previously worked for games companies and content aggregators.

Niklas

Koresaar

Chief Financial Officer

Niklas joined Flexion in 2014 to build up the finance team, bringing 15 years of experience within banking, fund management and start-ups in London and Dubai.

Per

Lauritzson

Chief Operating Officer

Per has more than 15 years of hands-on experience as a problem solver in the web and mobile start up space. He has built Flexion's organisation from the beginning, setting up and recruiting for offices in London and Budapest.

Adrian

Kotowski

CEO of Audiencly, General Manager Influencer Marketing

Founder of the Düsseldorf-based influencer marketing agency acquired by Flexion in 2022, Adrian is in the vanguard of new user acquisition models for game developers and platforms.

Victor

Horbach

Chief Revenue Officer, General Manager Distribution

With more than 10 years’ experience in the games industry, Victor spearheads new business opportunities and is building teams to accelerate Flexion’s growth. He previously managed teams at Spil Games and Hachette Filipacchi.

Make contact

Email us at hello@flexionmobile.com and the best person to answer your query will get back to you as soon as they can

Find us

Headquarters
Flexion Mobile Plc
Unit G5 Harbour Yard
Chelsea Harbour
London SW10 0XD
United Kingdom
Audiencly influencer 
marketing agency 
(Flexion Germany)
Audiencly Düsseldorf
Duisburger Str. 44
40477 Düsseldorf
Germany
Audiencly Hamburg
Audiencly Hamburg
Övelgönne 63
22605 Hamburg
Germany
Flexion Hungary
Flexion Mobile Plc Magyarországi Fióktelepe
Budapest
Horvát utca 14-26. 3.em
1027
Hungary