Distribution technology and marketing to boost game revenue and audiences in far-reaching markets
Distribution into new markets
Boost revenue
Grow audiences
Demonstrable ROI
Effortless tech implementations
You focus on great games and updates. Flexion introduces you to new channels.
Two store vs open market models
Google or Apple app stores only
Limited market penetration
Multiple open markets
Your game wherever your users play
High cost to launch and low exposure
Cost to launch and update kept firmly in your control
UA becoming radically less predictable and more costly
Store takes huge cut of revenue
Increases your ability to build user loyalty and retention
Maximises each games profit
Capture and retain audiences with updates as frequent across multiple markets as you can achieve in a single store
Crush promo and event opportunities to boost your presence – leave Flexion to manage multiple platform relations
Innovate with Flexion’s clever use of influencers and other innovative UA techniques to target and drive users without limits
Find out more about influencer marketing from our sister company Audiencly
Great games made greater
What you put in:
A great game and a single SDK
What you don’t put in:
Uncontrolled costs or manpower
What you get out:
Revenue uplift
Broadest possible reach
What Flexion puts in:
Technical integration | Platform relations | Features and promos | Next gen user acquisition
Platform artwork and assets | Matched update schedule | Monetisation
What our clients are saying
Revenue boost on alternative stores for strategy game
Revenue boost on alternative stores for strategy game
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ONEMT: quality users who drive revenue show up through the alternative app stores
ONEMT: quality users who drive revenue show up through the alternative app stores
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Staying popular across a range of app stores is key to building revenue for FunPlus
Staying popular across a range of app stores is key to building revenue for FunPlus
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